Good 'reminders': when games are appropriate solutions to learning, provide learner-centered knowledge construction rather than teacher-transmittal)
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games can be thought of as rich learning contexts with applications beyond entertainment only
author asks "why games are so good for learning" and what opportunities exist for gaming
Games vs school: locus of control resides in the player- learner oriented, not teacher-oriented
(learners construct knowledge, rather than teachers transferring knowledge)article focuses on case studies in serious games across sectors
- general consensus: designers must focus on what 'type of learning' is being done, and whether a game is the most appropriate teaching mechanism (think also of budget, technology required)
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see paper (circled)