Answers, 'What is CSCL?'
How can intersubjective meaning making / group cognition be applied to educational / serious gaming? It certainly can be applied, but what insights can it provide?
CSCL != eLearning
- CSCL focuses on collaboration, and can be partially face-to-face
- eLearning concerned with digitizing traditional classesCSCL allows scaffolding (information presentation on multiple channels)
CSCL research follows 3 paradigms: experimental / empirical; ethnomethodological / descriptive; quisitive / iterative design (p. 13-14)
- CSCL- Computer Supported Collaborative Learning
- Collaboration- negotiation and sharing of meaning
- intersubjective learning: practices of meaning-making in the context of joint activity (Suthers, 2005) (a.k.a. group cognition, Stahl, 2006) - learning events can take place in the interactions themselves - the interactions become substance
- intersubjective meaning making (see above)
see paper (circled)
Koschmann's keynote, 2002: "CSCL is a field of study centrally concerned with meaning and the practices of meaning-making in the context of joint activity, and the ways in which these practices are mediated through designed artifacts."