Seems that the key is using computers as effective teaching tools is using them to create challenging problems for the learners to solve.
GBS: see defn below: 3 requirements needed in educational simulations / games
This is a short paper with a short / vague framework for educational simulations / games.
Might be something in this- translating into more concrete requirements that game designers could use.
How could this be improved / expanded on? Leaves the 'fun' aspect out- although a challenge can be fun, it's not always the case. Also, in games- leaves out the split-second decision making that keeps gamers on edge.
Author says that educational multimedia has traditionally been used to make the ACCESS of the information easier
However, effective learning environments need to do three things (see quote below): generate goals that motivate the students, provide a context for getting the knowledge, and give challenges that force the students to analyze the situation and put the information to use.
This process is a Goal-Based Scenario (GBS): "provides motivation, context, and specific challenges as well as access to information." (p. 28)
GBS: learning, doing and assessment are not divided like traditional courses- they are all byproducts of doing.
Seems that the key is using computers as effective teaching tools is using them to create challenging problems for the learners to solve.
- Goal-Based Scenario (GBS): "provides motivation, context, and specific challenges as well as access to information." (p. 28)
see paper (circled) - p. 29: 3 bullet points: a recipe for effective multimedia learning environments
"In addition to providing access to useful information, an effective learning environment must do the following three interrelated things:
- Generate goals that will motivate students to access information;
- Provide an authentic context in which to situate the knowledge students access; and
- Confront students with specific challenges that require them to analyze the information they access, and put it to use." (p. 28)