Papers:
Games:
Not sure. Instructional simulations presented as videos are one-way information flows. Interaction from students have no effect on the course of the simulation. Main advantage seems to be video- involves more of the senses.
(I can't think of any questions)
Main advantage seems to be information richness- a simulation is richer than reading a book- involves more of the senses and engages students more. Could use communication theory to prove this.
Jasper developed at Vanderbilt for kids, K-12
Process:
- kids watch video
- kids given challenge
- kids use the embedded information from the video to brainstorm a creative solution
- kids are taught how to generalize what they learned in the simulation to the real world
see paper (circled)