Problem: games could be more immersive / engaging
Action: add affect / haptics (defined
here)
-> games that could make us cry, detect it, respond to that
Response: games are more immersive, evoke more visceral responses
Pros:
- a game could be much more involving / entertaining / fun if it could emotionally involve us
- could pull the benefits of affective learning into gaming
- emotional attachment to a game -> more addicting; more appealing to female population (Nick Yee - one of his five motivational factors: most appealing to women is the emotional / relational aspect)
- current games prefer male population - much of it about fighting / violence, things that are more appealing to guys
- many social / cultural phenomenon happen in a MMOG- such as marriage - what's the purpose of getting married in a virtual world?
Cons:
- argument over the meaning of immersion