Problem: confusion on what is needed to create a GOOD educational game
Action: A design framework - nail down key components (instructional / pedagogical design, content design, game design)
Response: educational game design will become easier, more efficient. Possible 'formula' for creating great educational games
Pros:
- existing research on simulation design (Schank 1993), etc.
- an opportunity exists: Serious Games email list arguing on what would be required on a design team (instructional designer, game designer, content designer) - can't seem to settle
- Zyda paper shows a basic model of this- might be a good starting point
- might be able to make educational games a lot of fun- right now they kind of suck
Cons:
- lots of arguing about what anyone says
- probably tons of work on this topic already, hard to sort through and make a new contribution
- might have to find faults in other existing models - could be difficult since models often contain vague terminology
- would be hard to stay away from 'Freudian' style research: commenting on what we see, not doing social-science style research, etc
Process:
Supporting Groups of Research(ers) / Practice: