(TBD: Pre-determined topic from Dr. Suthers)
topic(s) to be determined
An idea:
Referring back to Telementoring Workspace project that I worked on with Viil (ICS 667)
Great idea of 'virtually co-locating' experts with students- removes the annoyance of having to meet somewhere at a common location, reduces participation load put upon expert to help
Tradeoff: Face to face interactions are replaced with more informal synchronous / asynchronous online communication (a.k.a. chat, discussions, & email)- which lack 'affective aspects'... less engaging, more aloof behavior
Student perspective: Interacting with text- typing on the keyboard... reading text responses
Idea: could collaborative games be used to raise engagement levels?
(games are more interactive, requiring more senses to be used. According to game theory, a game might require active strategizing by participants, and as a game could increase competitiveness between students in achieving some goal)What if I could start some sort of gaming lab that used game engines to allow students to do this? Get some RAs familiar with modding game engines as a starting place.
- http://www.idsoftware.com/business/techdownloads/
- http://www.cyberloonies.com/game-engines.html
Introduction to General Area:
Specific Areas of Interest:
Questions I want to Investigate:
Research Methods to use when Investigating:
- naturalistic observation... etc.
Faculty at UH that could support this topic:
Who are the big players in this field, and what topics are they researching?