Metaphors
Interface Metaphors
definition: a conceptual model that has been developed
to be similar in some ways to aspects of a physical entity, but that also has
its own behaviors and properties
Interface metaphors combine the familiar with new concepts
Benefits: a good orientation device
Drawbacks: often the metaphor looks / feels like the physical entity, when
they should just map the familiar with the unfamiliar so that users can learn
the new (unfamiliar)
There is a growing opposition to metaphors because they can
break the rules of the object they represent, they can be too constraining, can
conflict with design principles, can cause misunderstanding of system
functionality, can limit the designer's imagination, and can have overly literal
translation of existing bad design. See Metaphors description for more
information.
2.4 p.55 –
Interface metaphors (from Pat's notes):
- A conceptual
model that has been developed to be similar in some way to aspects of a
physical entity/ties but that also has its own behaviors and properties.
- Based on an
activity or object or both (i.e. Search Engine: searching, an engine, and
includes other features than the metaphors)
- Interface
metaphors: combine the familiar with new concepts.
- Benefits:
Interface metaphors proven successful as familiar orienting device.
-
Opposition to metaphors: mistake is often designers make the interface
look/feel like its physical entity; metaphors are meant to be used to map
familiar to unfamiliar knowledge so users learn the new.
- BREAK
THE RULES (e.g., the Recycle bin which gets used for something else than
trash). A Counter argument – it doesn’t matter because it IS only a
metaphor.
- TOO
CONSTRAINING – i.e. file systems. Better to have user instruct system
-
CONFLICTS WITH DESIGN PRINCIPLES – bad design solutions
-
MISUNDERSTANDING SYSTEM FUNCTIONALITY (beyond the metaphor) – users
can’t see what other features are there
- OVERLY
LITERAL TRANSLATION OF EXISTING BAD DESIGNS – creating a virtual object
like a physical object that is already badly designed (i.e. online
calculator)
- LIMITS
DESIGNER’S IMAGINATION – designers get fixated on tired ideas and don’t
try new paradigms and models (i.e., Gentner & Nielsen (1996) used a book
metaphor for online documentation and found it highly constrained their
imagination for better features)
- Badly
designed conceptual models does not have to be the case